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Summary: Digital technology has become an integral part of education, especially after the disruptions caused by the COVID-19 pandemic. One promising innovation is the use of interactive educational games to boost engagement and learning outcomes among young students. This article reviews the development, implementation, and impact of an Android-based English language learning game designed for elementary school students. Drawing on a case study from SDN Cimurid in West Java, Indonesia, it examines how this approach enhanced engagement and language skills. The article also discusses broader trends, ongoing challenges, and policy implications for scaling such digital learning solutions.

 

Introduction

Education is undergoing rapid transformation as digital tools become more widely available and relevant. Traditional teaching methods, which often rely on lectures and memorization, can struggle to hold the interest of today’s tech-savvy children. This is especially true in language learning, where rote memorization of vocabulary and grammar may feel abstract to young learners. As a result, student motivation and proficiency can lag.

In countries like Indonesia, improving English skills is seen as critical for future opportunities in a globalized economy. However, large class sizes, limited teacher resources, and uneven access to quality learning materials can make English instruction challenging. One innovative solution is to use game-based learning on devices that students already use daily, such as Android smartphones. By turning lessons into interactive games, educators aim to make learning more engaging, personalized, and enjoyable for children.

The case of an Android-based English learning game developed at SDN Cimurid provides a practical example. This project translated basic English lessons into multimedia game modules, allowing children to practice the alphabet, numbers, fruits, and shapes in a playful environment. The experience offers lessons that could apply to other subjects and regions seeking to modernize primary education.

 

Technology and Design Overview

The Android learning game at SDN Cimurid was developed using Unity3D, a popular cross-platform game engine that supports both 2D and 3D graphics. The development process followed a waterfall methodology, moving through stages of requirements, design, programming, and testing.

The game is organized into two main components:

  • Learning Modules: Each module teaches a basic English topic. For example, one module…

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